Games Projects
HEAVY METAL
HEAVY METAL is an asymmetrical multiplayer dwarvish blacksmithing heavy metal rhythm game with an alternative controller. I was responsible for creating a customizable note generation system and the digital signal processing of our low-latency, custom-built controllers.
Operation PLUSH
Operation PLUSH is a cozy tower defense game where plush toys defend against invading nightmares. As Audio Lead, I was responsible for the game’s audio direction and for implementing audio system solutions for challenges introduced by the game’s online multiplayer rollback netcode.
House of Vampires
House of Vampires is a survival horror puzzle game inspired by Bram Stoker’s Dracula. I engineered a physics-based puzzle system which included a modular, physics-based audio system.
Beat Boxers
Beat Boxers is a fighting rhythm game where fighters from different musical genres take to the stage to battle it out. I worked collaborated with sound designers and programmers record and design all sounds for the playable fighters.