Games Projects

HEAVY METAL

HEAVY METAL is an asymmetrical multiplayer dwarvish blacksmithing heavy metal rhythm game with an alternative controller. I was responsible for creating a customizable note generation system and the digital signal processing of our low-latency, custom-built controllers.

Roles
Audio and Gameplay Programmer
Release
April 22, 2026
Tools
Unreal Engine 5, Wwise, Arduino

Operation PLUSH

Operation PLUSH is a cozy tower defense game where plush toys defend against invading nightmares. As Audio Lead, I was responsible for the game’s audio direction and for implementing audio system solutions for challenges introduced by the game’s online multiplayer rollback netcode.

Role
Audio Lead and Programmer
Release
Jun 20, 2026
Tools
Unreal Engine 5, Wwise
Platforms
Steam, Switch

House of Vampires

House of Vampires is a survival horror puzzle game inspired by Bram Stoker’s Dracula. I engineered a physics-based puzzle system which included a modular, physics-based audio system.

Roles
Gameplay Programmer, Composer
Release
November 24, 2025
Tools
Unreal Engine 5, Metasounds
Platforms
itch.io

Beat Boxers

Beat Boxers is a fighting rhythm game where fighters from different musical genres take to the stage to battle it out. I worked collaborated with sound designers and programmers record and design all sounds for the playable fighters.

Awards
1st Place - E3 College Games Competition 2018
Role
Sound Designer
Release
October 23, 2018
Tools
Unreal Engine 4
Platforms
Steam

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