Games Projects
Operation PLUSH
Operation PLUSH is a cozy tower defense game where plush toys defend against invading nightmares. As Audio Lead, I was responsible for the game’s audio direction and for implementing audio system solutions for challenges introduced by the game’s online multiplayer rollback netcode.
HEAVY METAL
HEAVY METAL is an asymmetrical multiplayer dwarvish blacksmithing heavy metal rhythm game with an alternative controller. I was responsible for creating a customizable note generation system and the digital signal processing of our low-latency, custom-built controllers.
House of Vampires
House of Vampires is a survival horror puzzle game inspired by Bram Stoker’s Dracula. I engineered a physics-based puzzle system which included a modular, physics-based audio system.
Beat Boxers
Beat Boxers is a fighting rhythm game where fighters from different musical genres take to the stage to battle it out. I worked collaborated with sound designers and programmers record and design all sounds for the playable fighters.